How World of Warcraft Could Save Your Business and The Economy John Seely Brown not only explains why gaming is important to business and HR, but how gaming could drive innovation beyond its own borders. His points are nothing new for anyone who has ever gamed while also maintaining a professional career, but he is … Continue reading Why We Should Question Corporate Gamification
Category: Aiglatson
I am a freelancer with Shaping Tomorrow where they are attempting to apply gamification, using gaming techniques and methods in non-gaming contexts. Here's a look at what ST has done so far http://www.shapingtomorrow.com/content.cfm?webtext=155. It's like a daily top score list which reduces the chances of the service playing favorites to those who use the site all day … Continue reading Questioning Corporate Gamification
[Below is a less altered version of the article which appeared on Alternet as Future Tech: How 3D Printing Will Change the World. The article is clearly intended for a pop audience and .] 3D printing is a hot topic right now especially with reports of this incredible technology entering the consumer marketplace. The prices are dropping as … Continue reading 3D Printing: the Good, the Bad, and the Grotesque
My latest trend alert has taken me a long time to prepare, much longer than I expected. Below is the repost and the title links to the Innovation Management publication: Big Data: Big Hype or Big Value? The amount of data organizations are expected to manage for planning, transparency, compliance, etc. is expanding, but the amount … Continue reading Big Data: Hype or Value
I have written before about how unprofessional it is for journalists and bloggers to say, "it may sound like science fiction but...." This statement is a reflection of the popular disdain for science fiction and of anyone who looks at the future. After the decades of journalists writing about science fiction predicting that which is … Continue reading Common Mistakes When Thinking About the Future
